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VTK
9.6.1
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a specific level-of-detail strategy using the quadric clustering decimation algorithm More...
#include <vtkQuadricLODActor.h>
a specific level-of-detail strategy using the quadric clustering decimation algorithm
vtkQuadricLODActor implements a specific strategy for level-of-detail using the vtkQuadricClustering decimation algorithm. It supports only two levels of detail: full resolution and a decimated version. The decimated LOD is generated using a tuned strategy to produce output consistent with the requested interactive frame rate (i.e., the vtkRenderWindowInteractor's DesiredUpdateRate). It also makes use of display lists for performance, and adjusts the vtkQuadricClustering algorithm to take into account the dimensionality of the data (e.g., 2D, x-y surfaces may be binned into n x n x 1 to reduce extra polygons in the z-direction). Finally, the filter may optionally be set in "Static" mode (this works with the vtkMapper::SetStatic() method). `Enabling Static results in a one time execution of the Mapper's pipeline. After that, the pipeline no longer updated (unless manually forced to do so).
For export macro
class vtkQuadricClustering; class vtkPolyDataMapper; class vtkCamera; class vtkPolyData;
class VTKRENDERINGLOD_EXPORT vtkQuadricLODActor : public vtkActor { public: /** Creates a vtkQuadricLODActor.