#!/usr/bin/env python

Import('env')

javascript_files = [
    "os_javascript.cpp",
    "audio_driver_javascript.cpp",
    "javascript_main.cpp",
    "audio_server_javascript.cpp"
]

#obj = env.SharedObject('godot_javascript.cpp')

env_javascript = env.Clone()
if env['target'] == "profile":
    env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])

javascript_objects = []
for x in javascript_files:
    javascript_objects.append(env_javascript.Object(x))

env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])

prog = None

# env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects])

env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")
